Models / Veo / Start & end frame

Veo start & end frame prompting guide

Last checked 2026-10-11Veo 3.1 (Google) · Veo 3.1 / Fast / Lite; Veo 3 deprecated

How to prompt Veo in start/end frame mode. Every point links its source; community tips are marked. Your agent gets the same guide through the Atlas MCP (get_guide).

Prompt structure

camera move between→action→audio

What the text should describe

Camera vocabulary

Responds well to

Duration and limits

Multi-shot

Avoid and failure modes

Negative prompt

Supported via negativePrompt. source ↗

Real prompts, credited

Hallway turn: first/last frame, revised prompt · @amynys · original ↗
See the screen recording for the video generation process. 

Generate video

Model: Veo 3.1
Resolution: 720p
Aspect: Widescreen 16:9
Duration: 8 seconds
Audio: off
First frame: the still where she faces you, bulb on
Last frame: this one, back turned, door open

Prompt
She turns slowly away from the camera toward the dark open doorway as the ceiling bulb fades. Her cream dress and hair catch the last sunset light from the window. Soft natural motion, locked camera, no cuts, no fog, no second figure, no text.

The issue was the video clip was not spooky at all. 
The clip is a slow turn in a pretty hallway. The bulb never dies, the door only opens on the last frame, and nothing else moves. Veo followed the frames, and the frames are quiet.

The new prompt used was: She stands still, then slowly turns her back to the camera. As she turns, the ceiling bulb flickers twice and goes out. The clo
Head arc between two frames, body locked · @chaitanyshetty · original ↗
2/ Video generation

Use Veo/Seedance/Higgsfield

I used Veo.

The idea is to make a character, complete a motion from top left to top right.

You can use this prompt:

"Animate the character’s head through one smooth, continuous upper arc from the top-left orientation in the first frame to the top-right orientation in the last frame. The head travels naturally through the entire arc. Torso, shoulders, suit, and overall body remain completely stationary. Hands and gun move subtly and synchronously with the head, following the same rotational momentum. Preserve the character’s proportions, low-poly 3D style, and facial features exactly. No body translation, no camera movement, no zoom. Smooth, controlled, continuous motion."

Next

Sources

Step 1 of 4

Which tool do you use?