Models / Kling / Image to video

Kling image to video prompting guide

Last checked 2026-10-11Kling 3.0 / O3 (Kuaishou); 2.x legacy · Kling 3.0 (V3), O3; 2.5 Turbo Pro t2v only; Kling 4.0 announced 2026-09-28

How to prompt Kling in image-to-video (start frame) mode. Every point links its source; community tips are marked. Your agent gets the same guide through the Atlas MCP (get_guide).

Prompt structure

evolution from image→subject motion→camera→environment change→audio

What the text should describe

What not to describe

Camera vocabulary

Responds well to

Duration and limits

Multi-shot

Avoid and failure modes

Negative prompt

Supported via negative_prompt (default: “blur, distort, and low quality”). source ↗

Real prompts, credited

fal v3 i2v API example · fal · original ↗
The craftsman slowly examines the bowl, turning it gently in his weathered hands. His eyes reflect years of wisdom. Subtle smile forms on his face. Dust particles drift in warm light. Breathing motion, blinking eyes.
Same first-frame prompt run on Kling 3.0 · @alessia_orbit · original ↗
Same first frame, two models. Neither does both.  

Seedance hits harder and keeps her face. Kling moves her body more naturally. I went with force.  

Prompt tip: show the force, don't name it. Describe what each hit does, not how hard it is.  

Seedance 2.5 · 2 renders · ~$1.60 
Kling 3.0 · 1 render

Prompt 👇
One continuous 5-second shot. The first frame is the uploaded image: keep its framing, camera angle, her face, hair, outfit, the wooden mortar and the old wagashi shop as they are.
Camera: a phone held steady above and in front of her, looking down, the same framing as the first frame the whole time. The large wooden mortar fills the bottom of the frame and covers her below the waist throughout.
She is pounding mochi the traditional way, alone in the shop, and she hits it hard. Three heavy strikes in the five seconds. For each one she hauls the long straight wooden pole up with bo

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Sources

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