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Home / Prompts / Kling / Timed multi-move fight scene with a locked character (Kling 4.0)
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Timed multi-move fight scene with a locked character (Kling 4.0)

Video demo: Timed multi-move fight scene with a locked character (Kling 4.0)▶ Load post from XX · loads on click

What they did

A long, second-by-second action prompt that pins an original character to a reference image and chains strikes without resets, written for Kling 4.0.

How it went

The creator says it was made with Kling 4.0 and runs about 20 seconds.

Copy prompt

SCENE 1 — MICIN KUAHKARI: SUPREME SPEED 10s | 16:9 Premium Hollywood live-action, ultra-photorealistic, grounded physics, practical destruction, cinematic lighting. Semi-CGI only for extreme speed, motion trails and crimson-black flames. No anime, cartoon, game CGI or plastic skin. = EXACT MICIN KUAHKARI REFERENCE. Preserve face, identity, proportions, wardrobe, accessories and katana exactly. Male. No redesign. CONTINUITY: Start directly inside the previous scene's gigantic crimson-black flame burst. No reset, location change or time jump. 00:00–00:02 Micin blitzes through soldiers: elbow → spinning kick → knee strike. Extreme acceleration, realistic impacts and short motion trails. 00:02–00:04 Three soldiers attack. Micin ducks, punches one into another, launches upward and lands an aerial spinning kick to another's face. 0.3–0.5s slow motion only at impact, then full speed. 00:04–00:06 Extreme-speed katana draw. Micin clearly says “Moyase.” Crimson-black flames instantly erupt across the blade. Immediate forward launch. 00:06–00:08 High-speed katana rampage: horizontal slash → direction change → upward slash → aerial slash → landing slash → dash through formation. Huge crimson-black flame arcs, realistic enemy reactions and debris. No posing. 00:08–00:10 Micin spits thick crimson-red liquid onto the flaming blade. Flames violently expand. He delivers one devastating forward slash. A gigantic crimson-black flame burst destroys the formation and fills the frame. END MID-ATTACK. No pose, freeze or fade. CAMERA: medium-wide → close impact → rear 3/4 → side blitz → katana close-up → low-angle flame burst. SCENE 2 — MICIN KUAHKARI: CRIMSON AFTERBURN 10s | 16:9 Same style and exact character. Begins DIRECTLY from Scene 1's flame-filled final frame. No reset or location change. 00:00–00:02 Micin bursts through the flames attacking: flaming slash → reverse slash → elbow → flaming thrust. 00:02–00:04 Enemy launches upward. Micin 00:04–00:06 Landing slash → duck behind attack → flaming elbow → torso slash → enemy crashes through battlefield debris. 00:06–00:08 Debris launch → zig-zag blitz → horizontal slash → reverse → upward slash → aerial slash → downward slash → katana thrust. Massive crimson-black flame arcs. 00:08–00:10 Two formations attack from opposite sides. Micin blitzes through the gap and bursts out the other side. Two huge crossing flame arcs remain behind him. Brief silence. DELAYED IMPACT: BOOM — BOOM — BOOM. Soldiers, dust, concrete and sparks explode outward as Micin continues advancing. END MID-MOVEMENT. No pose, freeze or fade. CRITICAL: Relentless continuous combat. Every attack flows into the next. No idle frames, slow walking, repetitive swings, teleportation, floaty movement or choreography resets.

Prompt by @itxabdullaa on X, quoted with credit; the example clip lives on their post.

Worth knowing

  • Price: unknown
  • Status: sourced. We have not run this ourselves yet (no "Tested" badge).
  • Quality bar (computed by code): 4/5 (primary source ✓, reproducible ✓, new ✓, example output ✗, safe ✓)
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